Super-Election! Mobile Fighter G Gundam: Neo America, F**K YEAH!!!
GF15-001NA-BRP Knight Gundam
British Reclamation Party Gundam
Enery Lance (Pole Vault) (0/Energy)
Horse Head Cannon (Discus) (3/Impact)
Split: Split into two smaller robots, the GF15-000.5NA-BRP-1 Jousting Gundam & GF15-000.5NA-BRP-2 Gundam Steed
Fuctionally the same as activating either Berserker (both mechs attacking seperately) or Bulwark (both mechs attacking together).
Berserker: Before making an Attack roll, the player may spend 1 point of Overdrive to activate Berserker. This allows the player to attack using two (and only two) weapons of the same damage type. The attacking player rolls two separate Attack rolls and each Attack is Defended against separately. Both of the Attacker’s weapons must cooldown as normal.
Bulwark: Effects: Before making a Movement or Attack roll, the player may spend 1 point of Overdrive to activate Bulwark. The player may choose to allocate as many dice from Movement to Attack until the start of the player’s next turn.