Super-Election! Mobile Fighter G Gundam: Neo America, F**K YEAH!!!
Prohibition Party Pilot
Mecha Combat: 4
Personal Combat: 1
Field Ops: 1
Traits: Confident, Delusional, Charismatic
Calculated Stats: (Combined from Character Stats and Mecha Stats)
Attack = 8 (Weapons + Agility)
Defense = 5 (Armor + Int)
Engineering = 4 (Technology + Pilot’s Stat)
Movement = 4 (Speed + Pilot’s Stat)
Liquor flamethrower: (1/Energy)
Laser six-shooter: (2/Energy)
Freeze cannon: (1/Wave)
Power punch: (0/Impact)
Bladed robot boots: (1/Impact)
Berserker: Spend 1 Overdrive to attack twice with weapons of same damage type, rolling separately for each attack. Even if you have Supercharged, though, you cannot fire the same weapon in the same turn.
Disruptor: If an attack does damage, spend 1 Overdrive to prevent the opponent mecha from committing any action other than movement, dodging, or blocking next turn.
Toxic Paralisis: Spend 1 Overdrive point to prevent the opponent from making any movement action next turn.
Intoxication Spend 1 Overdrive point to force the opponent to invalidate all successful dice on their next turn and force rerolls.
Digestif – Spend 1 Overdrive to repair an allied mecha